Skills

These skills are "universal" to SPECIAL system games and exist in all universes:

Skill Name Chief Attribute Description
Barter Intelligence Useful when negotiating prices with venders. Includes the ability to appraise merchandise and detect good deals.
Big Arms Strength Ability to use Big Class ranged weapons
Climb Agility Useful when you need to move over a surface that doesn't support regular walking.
Focus Intelligence A skill which allows you to block out external stimuli and pay attention to the task at hand.
Craft* Intelligence Ability to create game objects.
Disguise Charisma Useful for when you want people to believe you are somebody else.
Entertain* Charisma Your ability to raise spirits, in the morale sense.
Escape Agility Getting out of straightjackets, ropes, handcuffs, and coffins suspended over pools of acid filled with sharks and spikes.
Forgery Perception Lying on paper.
Gather Intel Charisma Ability to gather information and intelligence about areas and people from documents and testimony.
Intimidation Strength Giving NPC's offers they can't refuse
Jump Strength Clearing obstacles by jumping.
Knowledge* Intelligence Various skills that show superior knowledge in a specific topic.
Legerdemain Agility Lying with objects. Ability to use slight-of-hand. Can be used as a performance, like Entertain, but only on small groups.
Listen Perception Pay attention to the noises of your environment.
Lying* Charisma Any kind of "lying" or tricking activity. Also useful for discerning if the other party is lying.
Medecine Intelligence Skills related to healing
Melee Fighting Strength Ability to fight without weapons or with a short range "whacking" weapon
Repair Intelligence Ability to mend or repair equipment, and the ability to disable and dismantle equipment.
Ropes Agility Handiness when tying ropes and utilizing ropes for rigging, grappling hooks, etc.
Science* Intelligence Ability to research and process data. (This is used when using a technological scanning device, not Search.)
Search Perception Ability to physically scan an environment, while looking for something.
Small Arms Agility Ability to use Small Class ranged weapons
Sneak Agility Ability to move silently and use available camouflage and lighting to your advantage.
Speech Charisma All speaking skills where you are not trying to Bluff, such as diplomacy.
Spot Perception The ability to see something while not actively looking for it (compare with Search).
Swim Endurance Ability to navigate fluids when you have to actively keep yourself buoyant.
Tumble Agility Rolling past an enemy. Can be used to entertain.
Translate Intelligence Useful for converting between languages, understanding jargon, and deciphering codes.

Skills marked with an asterisk mean that this skill is actually comprised of multiple specilized skills. For example, Craft (Guns) and Lying (Congressional Style). Actual "subskills" are defined in a game's Scenario Guide, as they are informed by the specific game universe (such as Craft (Electronics)).

Universe Specific Skills

Each game universe may describe their own specific skills for their universe. Consult a specific game's Scenario Guide for details.

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